Roblox systems programmer

If it can be imagined, it can be engineered.

Great systems just take time. I build dependable Roblox gameplay, data, and combat systems that are made to survive real players.

Gameplay systemsData persistenceCombat mechanicsSoftware designDatabase fundamentals

01 / About

Built through years of shipping, breaking, and rebuilding.

I started in the SCP genre and kept expanding—from small scripts to the systems that hold an entire experience together.

I’m Edryi007, an 18-year-old developer with 8 years of Roblox scripting experience.

My work has ranged from basic kill-brick scripts to advanced datastore saving and gun systems. I have worked across SCP games, revenue-focused obbies, and the space between them—learning how different genres need different technical decisions.

Software development grew from my main hobby into a profession. I currently study programming, software design, and database management in high school outside the United States.

EducationProgramming-focused high school
IndustryNTT DATA internship experience
RangeFrom one mechanic to complete game systems
01

Starting point

SCP communities

Learning through practical mechanics inside Roblox.

02

Broader work

Multiple genres

Building for SCP experiences, obbies, and varied game loops.

03

Today

Systems thinking

Combining Roblox experience with formal software education.

02 / Skills

The parts players notice—and the architecture they don’t.

My strongest work connects responsive gameplay with dependable systems behind the scenes.

01

Luau scripting

Clean, maintainable game logic built for Roblox Studio.

02

Data systems

Reliable saving, loading, and player-data architecture.

03

Combat systems

Responsive weapon, gun, damage, and interaction systems.

04

Gameplay systems

From simple mechanics to connected, production-ready features.

05

System architecture

Modular client-server structure that is easier to extend.

06

Debugging & polish

Tracking down edge cases and refining the player experience.

03 / Selected work

See the systems in motion.

Four focused video slots for project walkthroughs, technical breakdowns, or short demo reels.

VIDEO 01
Demo reel

Gameplay & combat systems

Add a YouTube walkthrough showing mechanics under real gameplay conditions.

VIDEO 02
Technical breakdown

Data & back-end systems

Add a YouTube breakdown covering architecture, saving, and reliability.

VIDEO 03
System walkthrough

Architecture & game logic

Add a YouTube walkthrough explaining how a complete system works.

VIDEO 04
Additional work

Project showcase

Add another YouTube demo featuring one of your strongest projects.

04 / Rates & terms

Simple terms. No mystery quote.

I prefer hourly or milestone-based work. Final pricing can be negotiated around a clearly defined scope.

Standard rate
$10/ hour

Hourly and milestone payments preferred.

Prices are negotiable
Accepted payment

Crypto or Robux

USDTETH equivalentBTC equivalentRobux

Robux can be paid by direct group payout, direct transfer when available, or gamepass. Gamepass prices include a 30% increase to account for the Roblox platform fee.

01

Scope first

We agree on the feature list, deliverables, and expected behavior before development begins.

02

Clear checkpoints

Hourly or milestone work is tracked with practical progress updates and review points.

03

Changes stay visible

Requests outside the agreed scope may change the timeline or quote. I will flag that before continuing.

04

Platform-safe work

I do not take exploit, scam, or platform-rule-breaking commissions.

05 / Contact

Have a system in mind?

Send the idea, scope, references, and deadline. I’ll tell you what it takes.

Roblox profile